Franchise Ain’t Dead
I’ve played, I’ve coached but I enjoy managing sports teams into greatness. My knees don’t work like my thumbs do. Welcome to the sports gaming podcast, Franchise Ain’t Dead, where I shine a heavenly light on the sports gaming landscape that is Franchise & career modes. Whether you’re a long time hardcore gamer of these modes or just a casual fan who likes to dabble in building teams from the ground up, I want to talk about the foundational mode to many sports video games. Each episode, we’ll explore different sports games & topics, from the latest releases to timeless classics, and discuss everything from content creators who play and influence the game to development teams who are creating some of the latest offerings as well as real life aspects we would like to see from future titles and those who add that extra spice of life to your gaming experience. From MLB the Show to Madden NFL to NBA 2K to FIFA and non-professional sports leagues and even sports that aren’t as widely seen in the US, this podcast has got you covered. Tune in each week to join the conversation as we remind the gaming community that we aren’t just a copy & paste genre that has a bounding pulse!

From the Youtube channel, State of the Franchise Gaming, I, Ramel aka Raymul, bring to the masses the only sports gaming podcast I've seen lately. I have been a sports gamer for 25+ years when games were pixelated to current day where a passerby assumes I am watching a real life game. Join me weekly as we discuss different aspects of Franchise & career mode gaming with other content creators & possibly some game devs!
Episodes

Sunday Jun 04, 2023
Sunday Jun 04, 2023
Every decade or so with hardware that gets better, we typically see a hike in prices for our video game purchase. Sports video games are usually seen as nothing more than roster updates on a year to year basis unless there is a feature added to the game which changes how we experience our franchise & career modes. Are we asking for too much to see features improved upon or immersion increased rather than having features removed for the sake of adding them back years later? Systems such as the PS3 were used by the US government as a supercomputer but now we find ourselves begging for features that would help up play longer but are constantly denied or ignored.
Video Version: https://youtu.be/nP5znux_iy0
Find me elsewhere on social platforms here: https://linktr.ee/stateofthefranchisesports
Article researched: https://www.gamesindustry.biz/are-video-games-really-more-expensive

Sunday Jun 04, 2023
Sunday Jun 04, 2023
Our PCs & gaming consoles harbor the best that tech has to offer in terms of speed and power yet our sports video games play like they can't do 10 pushups for the life of them. We have down right silly trade logic, CPU teams make questionable free agent signings and despite playing in-game on the hardest of difficulties the CPU manages their team softer than Charmin tissue in a rain storm.
Video Version: https://youtu.be/7dnt8aLMT1c
Find me elsewhere on social platforms here: https://linktr.ee/stateofthefranchisesports

Sunday Jun 04, 2023
Sunday Jun 04, 2023
In the 1990s through the late 2000s sports games relied on Franchise & Career modes to draw customers to their games in a time when competitive gaming consisted of local couch head to head matchups or online games versus two preset teams. Now with companies using the tactics that have been successful for mobile games, microtransactions & F.O.M.O. (fear of missing out), they have made revenue to the point where it is greater than the initial purchase on console or even rely solely on microtransactions revenue and making games free to play. Have these money making ploys caused them to neglect the foundational modes which are meant to represent the experience of running a team or being a professional player?
Video Version: https://youtu.be/g26u_SblE4I
Find me elsewhere on social platforms here: https://linktr.ee/stateofthefranchisesports